This qualifies as a charge attack with all.
Roof jumper dnd 3 5.
The roof jumper feat enables the use of the following tactical maneuvers.
A roper s coloration and temperature change to match the features of the surrounding cave.
You must roll to hit.
Feats player s handbook v 3 5 mobility.
Dimension jumper complete mage p.
A jumper who uses the jump class feature during a round counts as having moved 15 feet for the purposes of these attacks no matter how what distance they actually teleported across.
You and objects touched duration.
Jumpers gain 1 to natural defense a jumper has the fey type.
You cannot benefit from more than one maneuver in the same round.
1 strength 5 dexterity 2 intelligence 4 wisdom 1 charisma.
You do substantial damage if you deliberately leap down to attack a foe beneath you.
Has a base land speed of 30.
A roper hunts by standing very still and imitating a bit of rock.
1d8 hd 2 ref 2 will and 6 int mod x4 skill points.
1 swift action range.
Mobility player s handbook v 3 5 p.
The extra damage dealt by this class feature increase by an extra 1d6 every 3 levels after first 4 th 7 th 10 th etc.
If you have 5 or more ranks in jump you get a 2 bonus on tumble checks.
102 conjuration teleportation level.
Bard 5 sorcerer 5 wizard 5 components.
You must drop at least 20 feet.
98 fighter bonus feat general you are skilled at dodging past opponents and avoiding blows.
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Ropers speak terran and undercommon.